First decide which player has UPF ships, and which Sathar (the Sathar has more limited strategic options; so either dice or give UPF to the less-experienced player). Then players privately buy their fleets by point values -- use 6 points for small game, 12 points for a medium game, or 24 points for a large game. Finally, roll d10 and consult the following table for scenario setup. (Note that simpler scenarios appear first; you may want to play them in order once before using the random method).
Star Frontiers Knight Hawks Scenario Table1-2: Empty Space
3-4: Rocky Planet
5-6: Space Station
7-8: Gas Giant
9-0: Black Hole
Empty SpaceChoose who is the attacker by random method. This player must place ships on the near board edge and make the first move; maximum initial speed is 10. Victory goes to whichever player is last with ships on the board.
Rocky PlanetThe UPF player sets a rocky planet (1½" diameter model) at least 12" away from any board edge. Ship are set up the same as "Empty Space" above. Ships moving within 1" of the planet get an extra 60° turn towards the planet at the point of their closest passing. A ship can enter orbit by reducing speed to ½ within 1" of the planet; thereafter the ship orbits at ½" per turn, and can pivot freely. Ships moving directly into the planet at speed are destroyed. Victory goes to whichever player is last with ships on the board.
Space StationThe UPF player sets a rocky planet (1½" diameter model or roughly so) at least 12" away from any board edge, along with an orbiting Armed Station. Sathar ships are the attackers, and set up first on one board edge; then UPF ships may be set up anywhere at least 12" away from any board edge. Movement of ships and orbiting station around the planet is as per the prior scenario. Once one player has no ships remaining on the board, add the point value for all enemy destroyed ships (the Armed Station is valued at 6 points for this purpose). Victory goes to whichever player destroyed the greater value of enemy ships.
Armed Station: HP 80, ADF 0, MR 0; Weapons LB, RB (×6); Defenses RH, MS (×2), ICM (×6).